
Fixed instances of the announcer lines playing over the Merasmus' announcer lines. Fixed various props z-fighting inside of walls. Fixed middle doors shutting themselves when blocked by a player. Fixed an issue with custom HUDs interfering with the map's own HUD. Fixed missing beacon particle to signify rare spell spawn locations. Fixed being able to spam grenades and rockets through rooftops. Now when entering the portal, player speed will be set to 0. Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Fixed a respawn visualizer not showing up on the RED side. Adjusted payload track select logic to fix rare issue with cart going off track. Fixed visual issue during warmup period regarding track models floating in air. Increased spawn time interval of normal spellbooks. Changed damage type from shock to bullet in underworld. Fixed control point 2 base plate in stage 1 not turning blue upon capture. Fixed few exploits where players could get out of the map. Updated the pickup/drop sounds for paintkits. Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models. Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues. Fixed some sounds for the Taunt: The Mannbulance!. Fixed clipping issue for the Taunt: The Profane Puppeteer. Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. Removed general damage in the capture area while the point is unlocked. Updated announcer lines so they are easier to hear. nav mesh to fix scarecrows not chasing players Minor lighting changes to brighten up a few spots. Detail changes to make things more cohesive. Fixed a location where teleporters could trap players outside of the map. Nature & Wildlife preservation measures. RED team now respawns on stage 2 after the 1st point has been captured.
pop file references from "Witch Hat" to "Point and Shoot"
Added checks to prevent loading an invalid.
Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models. Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time. Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls.
Added various clipping improvements around the map. The constant, purple-colored ghosts are now less abundant. The team-colored ghosts that appear on round win now last longer and are more plentiful. Changed the ghost particles in the 3d skybox. STEAM SKINS JULY 2018 UPDATE
Underworld hurt trigger now works as last update explained. Fixed some lamps that were hovering in the air. Updated border color for Unusual items in the loadout menu. Updated Megalo map stamp to fix incorrect image. Updated contributors display list for Los Muertos to add a missing contributor. Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images. Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed.
Updated Taunt: The Dueling Banjo to add a missing sound file. Fixed a client crash related to right-clicking an input field to open the context menu. The update will be applied automatically when you restart Team Fortress 2. Team Fortress 2 Update Released OctoTF2 TeamĪn update to Team Fortress 2 has been released.